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[內容分享] [PRC基礎職業]魂刃者(Soulknife) [複製鏈接]

Rank: 3Rank: 3

閱讀權限
30
生命值
1304
法力值
1081
金幣
973 G
聲望
25
發表於 2013-11-5 20:09:10 |顯示全部樓層
Soulknife.jpg

(基礎職業)
魂刃者認為自己的思維是萬物中最美的,也是最致命的.依據這種想法,再經過專門的鍛煉,魂刃者學會了利用自己的精神力量鑄造發光的半固態心靈能量劍.
每一名魂刃者都擁有自己的被稱為"念刃(mindblade)"的劍,其形態和顏色依據魂刃者的人格、精神力量甚至心情的不同而各異.儘管沒有兩名魂刃者的念刃外觀相同,但它們都同樣致命.由於魂刃者用他們的精神造出這種武器,因此他們的暴力性也是出了名的.

- 生命骰: d10
- 武器和裝甲擅長: 擅長簡單武器和他們的念刃,擅長輕甲和盾牌
- 技能點: 4 + 智力調整值


下載.jpg



能力:
Lv BAB F R  W
1   0  0 2  2   念刃 武器專攻(念刃) 原始天賦
2   1  0 3  3   投擲念刃
3   2  1 3  3   精神打擊+1d8
4   3  1 4  4   +1 念刃
5   3  1 4  4   即時物化 念刃塑形
6   4  2 5  5   增強念刃 +1 念動之速
7   5  2 5  5   精神打擊+2d8
8   6  2 6  6   +2 念刃
9   6  3 6  6   劍刃風暴 高等武器專攻(念刃)
10  7  3 7  7  增強念刃 +2
11  8  3 7  7  精神打擊+3d8
12  9  4 8  8  +3 念刃
13  9  4 8  8  念刃蝕魂
14  10 4 9  9  增強念刃 +3
15  11 5 9  9  精神打擊+4d8
16  12 5 10 10 +4 念刃
17  12 5 10 10 多重投擲
18  13 6 11 11 增強念刃 +4
19  14 6 11 11 精神打擊+5d8
20  15 6 12 12 +5 念刃

念刃 - 魂刃者可以創造一把由其意志抽取的精神能量構成的半固體的念刃.
投擲念刃 - 魂刃者能夠投擲其念刃進行遠程攻擊.
精神打擊 - 魂刃者可以以一個移動動作在其念刃上灌注破壞性的精神能量。
即時物化 - 魂刃者能夠以一個自由動作而非移動動作來創造念刃。
念刃塑形 - 魂刃者獲得改變念刃形狀的能力.
增強念刃 - 魂刃者可以用武器特殊能力增強其念刃.
劍刃風暴 - 魂刃者能夠立即將念刃分成無數把同樣的劍,每一把都打向近身的敵人.
念刃蝕魂 - 當魂刃者進行精神打擊時,他能夠選擇造成智力、感知或魅力傷害以替代傷害骰.
多重投擲 - 魂刃者可以多次投擲念刃.


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傳奇魂刃者:
傳奇魂刃者運用它嫻熟的技能把全部的心靈能力結合在了他的刀刃之上,隨著心靈力量的增加逐漸變得更加具有威力.

生命骰: d10
技能點: 4 + 智力調整值.


念刃 - 25級以後,每5個等級,魂刃者獲得一次+1攻擊傷害和+1攻擊命中獎勵.(25級+6,30級+7,類推)
增強念刃 - 當提升到傳奇等級時,在22級後每4個等級能提升一次念刃的屬性能力+1.(在22級時+5,26時+6,類推)
精神打擊:在通過19級,到達20級以後授予另一個模板(d8傷害)每提升4個等級.(在23級時6d8,27級時7d8,類推)
獎勵專長:20級後每提升3個等級獲得一次.(23,26,類推).


獎勵專長列表:
所有靈能專長, 裝甲皮膚, 宿敵剋星, 閃電速度, 致命一擊, 傳奇傷害減免, 傳奇閃避, 傳奇能量抵抗, 傳奇強化堅韌, 傳奇 領導力, 傳奇戰鬥技巧, 傳奇反射閃避, 傳奇聲譽, 傳奇專攻技能, 傳奇健壯, 傳奇武器專攻, 傳奇意志, 快速醫療, 超凡魅力, 超凡體質, 超凡敏捷, 超凡智力, 超凡力量, 超凡感知, 聖潔打擊, 精通旋風攻擊, 傳奇指揮官, 毀滅重擊, 完美體魄, 完美雙武器攻擊, 自我隱蔽, 超級先攻, 邪惡打擊

(BASE CLASS)
A soulknife recognizes his own mind as the most beautiful - and the most deadly - thing in all creation. With this understanding and through extended practice, a soulknife learns to forge his mental strength into a shimmering blade of semisolid psychic energy.
Each soulknife's personal blade, referred to as a mind blade, differs in color and shape according to his personality, mental strength, and even mood. Although no two mind blades look alike, all share the same lethal qualities. Because soulknives turn the power of their minds to such weaponry, they are notorious for their violence.

- Hit Die: d10
- Proficiencies: Soulknives gain Proficiency with Simple weapons and their mindblades, and Light Armour and Shield proficiencies
- Skill points at Each Level: 4 + Int modifier


CLASS SKILLS

Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Hide, Jump, Lore, Move Silently, Parry, Spot, Tumble


CLASS FEATURES

Base Attack Bonus: +3/4
Strong Saves: Reflex and Will


Level 1: Mind blade, Weapon Focus(mind blade), Wild Talent
Level 2: Throw mind blade
Level 3: Psychic strike +1d8
Level 4: +1 mind blade
Level 5: Free draw, shape mind blade
Level 6: Mind blade enhancement +1, Speed of Thought
Level 7: Psychic strike +2d8
Level 8: +2 mind blade
Level 9: Bladewind, Greater Weapon Focus(mind blade)
Level 10: Mind blade enhancement +2
Level 11: Psychic strike +3d8
Level 12: +3 mind blade
Level 13: Knife to the soul
Level 14: Mind blade enhancement +3
Level 15: Psychic strike +4d8
Level 16: +4 mind blade
Level 17: Multiple throw
Level 18: Mind blade enhancement +4
Level 19: Psychic strike +5d8
Level 20: +5 mind blade


Mind blade (Su): A soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways to a short sword. A mind blade is considered a magic weapon (+1) for the purpose of overcoming damage reduction.
A soulknife's mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus to attack rolls and damage rolls.
Implementation Note: For the purposes of interaction with Iaijutsu Master class, a mindblade in bastard sword form is considered equivalent to a katana. This is due to the fact that in PnP, katana = masterwork bastard sword.

Throw mind blade (Ex): A soulknife of 2nd level or higher can throw his mindblade as a ranged weapon. Whether or not the attack hits, a thrown mind blade then dissipates. A soulknife of 3rd level or higher can make a psychic strike with a thrown mind blade and can use the blade in conjunction with other special abilities.

Psychic Strike (Su): As a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or a ranged attack, if he is using the throw mind blade ability). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue's sneak attack the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)
A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action. Once a soulknife has prepared his blade for a psychic strike, it holds the extra energy until it is used. Even if the soulknife drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the soulknife next materializes it.
At every four levels beyond 3rd, the extra damage from a soulknife's psychic strike increases by 1d8.

Free Draw (Su): At 5th level, a soulknife becomes able to materialize his mind blade as a free action instead of a move action. He can make only one attempt to materialize the mind blade per round, however.

Shape Mind Blade (Su): At 5th level, a soulknife gains the ability to change the form of his mindblade. As a full-round action, he can change his mind blade to replicate a longsword (damage 1d8) or a bastard sword (damage 1d10, but he must wield it as a two-handed weapon unless he knows the Exotic Weapon Proficiency feat).
Alternatively, a soulknife can split his mind blade into two identical short swords, suitable for fighting with a weapon in each hand. (The normal penalties for fighting with two weapons apply.) However, both mind blades have an enhancement bonus 1 lower than the soulknife would otherwise create with a single mind blade. For example, a 12th-level soulknife normally creates a single +3 mind blade, but he could use this ability to instead materialize two +2 mind blades.

Mind Blade Enhancement (Su): At 6th level, a soulknife gains the ability to enhance his mind blade. He can add a weapon special ability that has an enhancement bonus value of +1.
At every four levels beyond 6th, the value of the enhancement a soulknife can add to his weapon improves by +1, A soulknife can choose any combination of weapon special abilities that does not exceed the total allowed by the soulknife's level. For example, an 18th-level soulknife could add two +2 weapon special abilities, or one +1 weapon ability and one +3 weapon ability.
The weapon ability or abilities remain the same every time the soulknife materializes his mind blade (unless he decided to reassign it's abilities; see below). The ability or abilities apply to any form the mind blade takes, including the use of the shape mind blade or bladewind class abilities.
A soulknife can reassign the ability or abilities he has added to his mind blade. To do so, he must first spend 8 hours in concentration. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.

Bladewind (Su): At 9th level, a soulknife gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent.
As a full attack, when wielding his mind blade, a soulknife can give up his regular attacks and instead fragment his mind blade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the soulknife's regular mind blade.
When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell).
The mind blade immediately reverts to it's previous form after the bladewind attack.

Knife to the Soul (Su): Beginning at 13th level, when a soulknife executes a psychic strike, he can choose to substitute Intelligence, Wisdom or Charisma damage (his choice) for extra dice of damage. For each die of extra damage he gives up, he deals 1 point of damage to the ability score he chooses, A soulknife can combine extra dice of damage and ability damage in any combination, so a 19th-level soulknife could choose to strike for 3 points of Charisma damage and an extra 2d8 points of damage.

Multiple Throw (Ex): At 17th level and higher, a soulknife can throw a number of mind blades per round equal to the number of melee attacks he could make. Thus, a 17th-level soulknife could throw two mind blades, with a base attack bonus of +12/+7.


Epic Soulknife:

The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy.
  Hit Die: d10
  Skill Points at Each Additional Level: 4 + Int modifier.
  Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on).
  Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration.
  Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on).
  Bonus Feats: The epic soulknife gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).
  Bonus Feat List: All psionic feats, Armor Skin, Bane of Enemies, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Holy Martial Strike, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical, Perfect Health, Perfect Two-Weapon Fighting, Self-Concealment, Superior Initiative, Unholy Strike

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