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[內容分享] [PRC進階職業]奧法尖兵(Suel Archanamach) [複製鏈接]

Rank: 3Rank: 3

閱讀權限
30
生命值
1304
法力值
1081
金幣
973 G
聲望
25
跳轉到指定樓層
1
發表於 2013-11-1 21:21:02 |只看該作者 |倒序瀏覽
(進階職業)
古老的蘇阿爾帝國是以它那些掌握可怕力量的偉大大法師們而著稱,蘇阿爾的術士們則鑽研那些人所避諱的奧術秘密,在其中發掘出無數黑暗危險的秘密.

蘇阿爾帝國是由那些擁有無窮力量的法師所領導的貴族家庭統治的,貴族家族間無止境的競爭和仇殺迫使他們建立起精英的戰鬥技能學校:這成為奧法尖兵的搖籃.以忠誠,果斷以及絕對的服從為條件,奧法尖兵是就那些立志於快速殺死強大法師們為目標而學習魔法的勇者們.

在蘇阿爾帝國的時代,奧法尖兵做為保鏢,用他們的劍與魔法服務於他們的大法師主人,他們既是對付敵對的法師家族的刺客和間諜,同樣,也協助本家族的法師進行防禦,在無數場鋼鐵和魔法的較量中,在那些隱蔽的學院裡,奧法尖兵同樣練習對付其他奧法尖兵的戰鬥技巧.

- 生命骰:d8
- 擅長武器與防具:奧法尖兵不會獲得任何額外武器與防具熟練.
- 升級獲得技能點:4 + 智力調整值

先決條件:

基礎攻擊加值:+6
專長要求:任何4種軍用和異種武器熟練,戰鬥施法,鋼鐵意志
技能要求:專注4,跳躍4,法術辨識5,翻滾4.

能力:
Lv BAB F R W
1   0  0 2 2 忽略施法失敗5%
2   1  0 3 3 強韌法術
3   2  1 3 3 強力法術延時
4   3  1 4 4 忽略施法失敗10%
5   3  1 4 4
6   4  2 5 5 祛魔擊 2/天
7   5  2 5 5 忽略施法失敗15%
8   6  2 6 6
9   6  3 6 6
10  7  3 7 7 忽略施法失敗20%
             祛魔擊 3/天

強韌法術 - 要解除奧法尖兵所施展的法術,其對抗DC+6.

祛魔擊 - 高級解除魔法

強力法術延時 - 施展在自己身上的法術持續時間加倍,如同法術延時.

每日法術:奧法尖兵每日擁有少量的奧術,如果奧術尖兵試圖施展任意法術,他的魅力必須達到10+該法術等級,如果該奧法尖兵的魅力低於或等於10,那他便不可施法,他得額外法術基於魅力,對抗這些法術的豁免DC等於10+法術等級+魅力調整值。

每日法術:            已知法術:
Lv  1  2  3  4  5     1  2  3  4  5
1:  1  -  -  -  -     1  -  -  -  -
2:  1  0  -  -  -     2  1  -  -  -
3:  2  1  -  -  -     2  2  -  -  -
4:  2  2  0  -  -     2  2  1  -  -
5:  3  2  1  -  -     3  2  2  -  -
6:  3  3  2  0  -     3  3  2  1  -
7:  3  3  2  1  -     3  3  2  2  -
8:  4  3  3  2  0     4  3  3  2  1
9:  4  4  3  2  1     4  4  3  2  2
10: 4  4  3  3  2     4  4  3  3  2



(PRESTIGE CLASS)
The ancient Suel Empire was known for the great and terrible power wielded by its mighty archmages. Suloise sorcerers delved deep into arcane lore that other folk avoided, unearthing many dark and dangerous secrets in the process. The Suel Empire was ruled by noble families headed by mages of unsurpassed power, and the countless rivalries and vendettas between these families led to the rise of an elite school of combat training: the way of the Archanamach. Conditioned for loyalty, determination, and absolute obedience, Archanamachs were skillful warriors who studied arcane magics for the express purpose of learning how to slay powerful wizards.
    In the days of the Suel Empire, the Archanamachs were guards for their archmage masters, serving the greatest Suel wizards with sword and spell. They were also assassins and spies trained to slay powerful wizards of rival families, as well as defend the wizards of their own families. In hundreds of secret duels of spell and steel, Archanamachs practiced their art against others of their kind, learning their skills from hidden Archanamach academies.

- Hit Die: d8
- Proficiencies: A Suel Archanamach gains no additional proficiencies.
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Base Attack Bonus: +6.
Feats: Any 4 Martial or Exotic Weapon Proficiencies, Combat Casting, Iron Will
Skills: Concentration 4 ranks, Jump 4 ranks, Spellcraft 5 ranks, Tumble 4 ranks.

ABILITIES:

Level
1: Ignore Spell Failure 5%, Tenacious Spells - Add 6 to the DC to dispel a Suel Archanamach spell.
2: Dispelling Strike 1/day - Subject is the target of a Greater Dispel Magic.
3: Extended Spellstrength - All Suel Archanamach spells cast on himself are extended.
4: Ignore Spell Failure 10%
5:
6: Dispelling Strike 2/day
7: Ignore Spell Failure 15%
8:
9:
10: Dispelling Strike 3/day, Ignore Spell Failure 20%

SPELLCASTING

To cast a spell, the Suel Archanamach must have a Charisma score of 10 + the spell level. A Suel Archanamach's caster level is equal to his class level. He has access to any spell from the Abjuration, Divination, Illusion, or Transmutation school on the Sorcerer spell list, and casts spells as a Sorcerer does.

Spells per day:
1:  1 - - - -
2:  1 0 - - -
3:  2 1 - - -
4:  2 2 0 - -
5:  3 2 1 - -
6:  3 3 2 0 -
7:  3 3 2 1 -
8:  4 3 3 2 0
9:  4 4 3 2 1
10: 4 4 3 3 2

Spells Known:
1:  1 - - - -
2:  2 1 - - -
3:  2 2 - - -
4:  2 2 1 - -
5:  3 2 2 - -
6:  3 3 2 1 -
7:  3 3 2 2 -
8:  4 3 3 2 1
9:  4 4 3 2 2
10: 4 4 3 3 2
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