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[內容分享] [PRC基礎職業]元戎(Marshal) [複製鏈接]

Rank: 3Rank: 3

閱讀權限
30
生命值
1304
法力值
1081
金幣
973 G
聲望
25
跳轉到指定樓層
1
發表於 2013-11-16 16:00:17 |只看該作者 |倒序瀏覽
(基礎職業)
有時候,僅僅是作為一名能征善戰的勇士,一名全能的隊長,一名經驗豐富的傭兵,或是一名精英步兵是遠遠不夠的.有時,情勢需要一位堅實的指揮官來照應士兵和戰況.這種情況就需要一位元戎.
元戎激勵那些信任他領導的人,他們帶領部下英勇跨越嚴酷的地形,危險的戰場,陰魂環伺的陵墓,並因此贏得這些人的信任.僅需一眼,他們就能看出何處能最好的部署他們的部隊或者何處能設置一個狡猾的詭計來愚弄他們的敵人.元戎有著戰術家的頭腦,繪圖員的對於難以分辨的地形地貌(或是複雜的地下城)的概覽能力,以及一種用言語激勵身經百戰的戰士在近身戰鬥爆發時釋放全部力量的方法.

- 生命骰: d8.
- 武器和裝甲擅長: 元戎擅長所有簡單和軍用武器,所有護甲和盾牌.
- 技能點: 4 + 智力調整值.

能力:
Lv BAB F  R W
1   0  2  0 2  次要光環 主要光環
2   1  3  0 3
3   2  3  1 3  次要光環
4   3  4  1 4  授意即動 1/天
5   3  4  1 4  次要光環 主要光環
6   4  5  2 5
7   5  5  2 5  次要光環
8   6  6  2 6  授意即動 2/天
9   6  6  3 6  次要光環 主要光環
10  7  7  3 7
11  8  7  3 7
12  9  8  4 8  次要光環 授意即動 3/天
13  9  8  4 8
14  10 9  4 9  主要光環
15  11 9  5 9  次要光環
16  12 10 5 10 授意即動 4/天
17  12 10 5 10
18  13 11 6 11
19  14 11 6 11 次要光環
20  15 12 6 12 主要光環 授意即動 5/天

元戎對附近的盟友施加影響.他可以學習到不同的效果,或光環,借助他職業的方式.元戎能同時激活一個次要光環和一個主要光環.每天激活光環次數沒有限制,這個光環會維持作用直到元戎用一個自由動作取消或啟用另一種同類型的光環(次要或主要).

次要光環 - 一個次要光環讓盟軍將元戎的魅力調整值{如果有的話}加在他們的某個骰值上.魅力是元戎的首要屬性.
主要光環 - 一個主要光環能使盟友在某些方面獲得+1獎勵,這個獎勵在7,14,20級時額外+1
授意即動 - 元戎能對他和他的盟友施放加速術,持續1輪.



(BASE CLASS)
Sometimes it is not enough to be a conquering warrior, a champion of all that's right, an experienced sellsword, or an elite foot soldier. Sometimes the circumstances require a solid commander of soldiers and situations. Sometimes the circumstances demand a marshal.

Marshals inspire trust in those they lead. They earn that trust by slogging through harsh landscapes, dangerous battlefields, and haunted catacombs along with those under their command. With a look, they can see where to best deploy their resources or come up with a sneaky ruse to fool their enemies. A marshal has a tactician's mind, a cartographer's overview of the disputed landscape (or dungeon warren), and a way with words that can inspire battle-hardened fighters to give it their all when melee breaks out.

- Hit Dice: d8.
- Proficiencies: Marshals are proficient with simple and martial weapons, all types of armor, and shields.
- Skill Points: 4 + Int Modifier (x 4 at 1st level).

ABILITIES:

A marshal gains Auras they may activate to boost themselves and all allies in a wide radius.  You can activate your auras as many times per day as you wish, and they will last until you choose to deactivate them (there is no time limit or limit on uses per day).  You may have 1 minor and 1 major aura active at any given time, but you must deactivate an aura before activating another of the same type (you may have to deactivate it twice).  Auras apply much further than the visual effect appears.

~Minor Aura~
Minor Auras give a boost to yourself and your allies based on your Charisma score.  Charisma is a Marshal characters primary stat.
Minor Auras are granted on levels
1
3
5
7
9
12
15
19

~Major Aura~
Major Auras give a boost to yourself and your allies based on your level.  The higher level you are, the greater the benefit of a major aura.
Major Auras are granted on levels
1
5
9
14
20

~Grant Move Action~
A marshal can haste himself and his allies for 1 round.  This ability may be used once per day per 4 class levels.
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