- 閱讀權限
- 30
- 生命值
- 1304
- 法力值
- 1081
- 金幣
- 973 G
- 聲望
- 25
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(基礎職業)
邪術師,繼承了超自然血脈的一群人,他們追尋著對流淌在其靈魂深處的混沌魔法力量更好的控制.和術士或是法師不同,邪術師無需借助任何外物,僅憑一念便可發揮出魔法的強大力量.在意志的控制下,邪術師可以利用這天生的魔法力量,來完成隱秘行動,控制意志薄弱的靈魂,或是直接用魔焰消滅敵人.
- 生命骰: d6
- 武器和裝甲擅長: 擅長所有簡單武器和輕甲.
- 技能點: 2 + 智力調整值
- 陣營: 混亂或邪惡.
能力:
Lv BAB F R W
1 0 0 0 2 魔焰 1d6 穿甲法師
2 1 0 0 3
3 2 1 1 3 傷害減免 1/寒鐵 魔焰 2d6
4 3 1 1 4 操縱物品
5 3 1 1 4 魔焰 3d6
6 4 2 2 5
7 5 2 2 5 傷害減免 2/寒鐵 魔焰 4d6
8 6 2 2 6 煉獄活力 1
9 6 3 3 6 魔焰 5d6
10 7 3 3 7 能量抵抗 5
11 8 3 3 7 魔焰 6d6 傷害減免 3/寒鐵
12 9 4 4 8 點化物品
13 9 4 4 8 煉獄活力 2
14 10 4 4 9 魔焰 7d6
15 11 5 5 9 傷害減免 4/寒鐵
16 12 5 5 10
17 12 5 5 10 魔焰 8d6
18 13 6 6 11 煉獄活力 3
19 14 6 6 11 傷害減免 5/寒鐵
20 15 6 6 12 能量抵抗 10 魔焰 9d6
穿甲法師 - 穿輕甲不受到法術失敗。
魔焰 - 60英尺魔法能量射線.沒有豁免,有法術抗力,遠程接觸攻擊.可用特定邪術來調整.
操縱物品 - 當進行使用魔法裝置檢定時,邪術師可以取10.
煉獄活力 - 獲得快速醫療.
能量抵抗 - 獲得兩種能量的抗力。
點化物品 - 即使無法施展相關法術,邪術師仍然可以利用他的超自然力量來製造魔法物品.
邪術:
和其他奧術施法者不同,邪術師並不準備或施展法術,而是通過聚集流淌在他靈魂中的狂野魔法力量來攻擊、防禦或是達成其他效果,這種能力被稱為邪術.
邪術是一種類法術能力,因此,使用邪術是一個會引發藉機攻擊的標準動作.和法術一樣,邪術可以被打斷,如果在施展時被擊中,邪術師必須通過一個專注檢定來正常施展這個邪術,但邪術師可以選擇使用防禦性施法來避免藉機攻擊.除非特殊說明,法術抗力對邪術有效.邪術的施法者等級等於施展者的邪術師等級.
邪術的豁免難度(如果允許豁免的話)是10+等傚法術等級+邪術師的魅力調整值.
邪術的四個等級由低到高依次是基礎邪術、次級邪術、高級邪術和黑暗邪術.邪術師在一級時僅能使用一種基礎邪術,當他升級時,它可以獲得新的邪術.
和其他類法術能力不同,使用邪術需承擔奧術失效率,但是邪術師在穿輕甲時無視施法失敗.
等級 已知邪術
1 1
2 2
3 2
4 3
5 3
6 4
7 4
8 5
9 5
10 6
11 7
12 7
13 8
14 8
15 9
16 10
17 10
18 11
19 11
20 12
傳奇邪術師
傳奇邪術師是超自然力量的化身,只留下它們先前存在的少量碎片.
傷害減免在23級和之後每4個等級+1.他們不會學會心的邪術,但施法者等級繼續提升.他們魔焰的傷害在22級增加1d6,之後每兩個等級再加1d6.他們每3個等級獲得一個獎勵專長.
(BASE CLASS)
Warlocks are born, not made. Their ancestors traded portions of their soul for magical power, and warlocks inherit this power. Unlike sorcerers or wizards, rather than harnessing magic through the guidelines of a spell, they manipulate the supernatural energy infusing them with will alone. The demand to further the goals of the originators of the pact, or to fight them, drives many to adventuring.
- Hit Die: d6
- Proficiencies: Warlocks are proficient with simple weapons and light armor.
- Skill Points: 2 + Int Modifier(x4 at 1st level)
Abilities:
Alignment: Chaotic or Evil only.
Base Attack Bonus: +3/4
Strong Saves: Will
Eldritch Blast: The first ability a warlock learns is the eldritch blast; a 60' ray of magical energy. It has no saving throw, but is affected by spell resistance and requires a touch attack. Certain types of invocations can modify it, and it increases in damage as level increases.
Damage Reduction: Fortified by the supernatural power flowing through his body, a warlock gains damage reduction 1/cold iron at level 3. This reduction increases by 1 point every 4 levels.
Deceive Item: A warlock can use his mastery of the supernatural forces infusing his soul to make up for lack of knowledge. From 4th level on, a warlock can take 10 on all Use Magic Device checks, even in combat.
Fiendish Resilience: Beginning at 8th level, a warlock knows the trick of fiendish resilience. For 2 minutes each day, they gain fast healing, with the amount increasing at levels 13 and 18.
Energy Resistance: Beginning at 10th level a warlock chooses 2 elemental energies and gains resistance 5 to them. This resistance increases to 10 at level 20.
Imbue Item: A warlock of 12th level or higher can "fake it" when crafting magic items, suffusing the item with supernatural power and attempting to emulate the required spell(though the warlock must still have the appropriate feat). A successful UMD check, vs DC 15 + spell level for arcane spells of DC 25 + spell level for divine spells, allows a single spell requirement to be passed. If any of the UMD check fails, the warlock does not lose gold or xp and the crafting fails.
Invocations: These are spell-like abilities. Any of them that are known can be used at will, but otherwise act like spells, such as in regards to casting in combat, or spell resistance. Casting level is the warlock's class level, and those that grant saves have a DC of 10 + the equivalent spell level + the warlock's Cha modifier.
They come in 4 grades: least(2nd), lesser(4th), greater(6th), and dark(8th). Warlocks start with knowledge of a single least invocation, and gain access to more as below. At levels 6, 11, and 16 they also unlock the next level of invocation, but they can select invocations of any level equal to or less than their highest level of access.
Invocations are also subject to arcane spell failure, but warlocks ignore spell failure in light armor.
Level Invocations known
1 1
2 2
3 2
4 3
5 3
6 4
7 4
8 5
9 5
10 6
11 7
12 7
13 8
14 8
15 9
16 10
17 10
18 11
19 11
20 12
EPIC WARLOCK
Epic warlocks are supernatural power incarnate, retaining only the barest shred of their previous existence. Their damage reduction increases by 1 at level 23 and every 4 levels thereafter. They learn no new invocations normally, but their invoker level continues to increase. Their Eldritch Blast damage increases by 1d6 at level 22, and increases every 2 levels thereafter. They also gain a bonus feat every 3 levels.
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