- 閱讀權限
- 30
- 生命值
- 1304
- 法力值
- 1081
- 金幣
- 973 G
- 聲望
- 25
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(進階職業)(無冬之夜吧lzxqqqq譯)
作為訓練來抵抗所有類型意志控制能力的精英戰士,鋼魂在矮人和侏儒中總是站在抵抗奪心魔、黑暗精靈巫師和類似生物入侵的最前線.鋼魂的養成來源於其堅硬的鎧甲,它不僅防護其免受物理的傷害,也保護者鋼魂免受精神上的入侵.通過嚴酷的訓練,鋼魂的鎧甲將精神與物理的防護融合在了一起,匯聚成一種行雲流水般的戰鬥技巧.
- 生命骰: d10
- 武器和裝甲擅長: 無.
- 技能點: 2 + 智力調整值
先決條件:
專長: 強化護甲, 護甲擅長(重型), 鋼鐵意志.
技能: 專注 8.
顯能: 必須能顯能1級異能.
基本攻擊加值: +3.
能力:
Lv BAB F R W
1 0 0 0 2 意志裝甲 1/天
2 1 0 0 3 傷害減免 1/-
3 2 1 1 3 馭體於靈 1/天
4 3 1 1 4 意志裝甲 2/天
5 3 1 1 4 傷害減免 2/- 意志如虹
6 4 2 2 5 馭體於靈 2/天
7 5 2 2 5 意志裝甲 3/天
8 6 2 2 6 傷害減免 3/- 共度難關
9 6 3 3 6 馭體於靈 3/天
10 7 3 3 7 意志裝甲 4/天
意志裝甲 - 消耗靈能集中來給予某一單一豁免加值.
馭體於靈 - 鋼魂可以用其意志豁免代替強韌豁免或反射豁免.
意志如虹 - 若鋼魂在任何"意志過則減半"或"意志過局部起效"的法術或異能中通過豁免,則她不再受到此法術或異能的任何影響.
共度難關 - 你可以消耗靈能集中來給予一個盟友等同於你職業等級的意志豁免加值.
荊棘心靈 - 每次你通過一個影響心靈的效果的意志豁免,施法者都會受到1d6點傷害和1點感知傷害.
獎勵顯能
每當到達等級2、3、4、5、7、8、9、10時,鋼魂獲得一個新的顯能者等級,提升其靈能點數,已知異能和最高異能等級.
(PRESTIGE CLASS)
Elite warriors trained to resist mental compulsions of all kinds, members of the Iron Mind class defend dwarf and gnome kingdoms against intrusions by mind flayers, dark elf enchanters, and the like. An Iron Mind becomes one with her armour, and its presence protects her from mental assault as thoroughly as it wards against physical blows. Iron Minds combine the protection and assurance that their armour provides with rigorous training to overcome physical injury through mental power into one seamless fighting technique.
- Hit Die: d10
- Proficiencies: An Iron Mind gains no additional proficiencies.
- Skill Points: 2 + Int Modifier
REQUIREMENTS:
Feats: Invest Armour, Armour Proficiency (Heavy), Iron Will.
Skills: Concentration 8 ranks.
Manifesting: Must be able to manifest 1st level powers.
Base Attack Bonus: +3.
ABILITIES:
Level
1: Armoured Mind 1/day - Expend Psionic focus to add a bonus to a single saving throw.
2: Damage Reduction 1/-
3: Mind Over Body 1/day - The Iron Mind can use her Will save in place of a Fortitude or Reflex save.
4: Armoured Mind 2/day
5: Damage Reduction 2/-, Mettle of Will - If she succeeds on any spell with "Will half" or "Will partial", she suffers no effect from the spell or power.
6: Mind Over Body 2/day
7: Armoured Mind 3/day
8: Damage Reduction 3/-, Lend Resolve - You may expend psionic focus to grant an ally a bonus on Will saves equal to your class level.
9: Mind Over Body 2/day
10: Armoured Mind 4/day, Barbed Mind - Any time you succeed at a Will save against a mind-affecting effect, the caster takes 1d6 points of damage and 1 Wisdom damage.
BONUS MANIFESTING
Upon reaching levels 2, 3, 4, 5, 7, 8, 9, 10 the Iron Mind gains a new manifester level, increasing his power points, total powers known, and maximum power level. |
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