- 閱讀權限
- 30
- 生命值
- 1304
- 法力值
- 1081
- 金幣
- 973 G
- 聲望
- 25
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(進階職業)
戰爭祭司勇猛而樸實,他們祈求和平但是時刻準備應對戰爭.堅強的意志、激烈的個性和對神祇的虔誠使他們成為可怕的戰鬥力量.牧師能夠成為優秀的戰爭司祭,而因為本職業先決條件中對領域使用權的要求,其他職業的人物需要擁有牧師或類似的職業等級才能成為戰爭司祭.
- 生命骰:d8
- 擅長武器與防具:所有簡單和軍用武器,所有類型的鎧甲和盾牌.
- 升級獲得技能點:2 + 智力調整值
先決條件:
基本攻擊加值:+5
技能要求:說服5級
專長要求:戰鬥施法
職業:牧師
領域:至少擁有以下領域其中一個:破壞,防護,力量,戰爭.
能力:
Lv BAB F R W
1 1 2 0 2 鼓舞
2 2 3 0 3 激勵
3 3 3 1 3 醫療法陣
4 4 4 1 4
5 5 4 1 4
6 6 5 2 5 恐懼氣息 1/天
7 7 5 2 5 集體加速
8 8 6 2 6 集體醫療
9 9 6 3 6 恐懼氣息 2/天
10 10 7 3 7 不息的鬥魂
鼓舞 - 解除恐懼
激勵 - 使盟友對抗所有魅惑和恐懼效果的豁免檢定具有一定的士氣加值
醫療法陣 - 類法術,每天1次,效果同同名法術.
恐懼氣息 - 類法術.
集體加速 - 類法術.
集體醫療 - 類法術.
不息的鬥魂 - 範圍內的盟友可以無視本應導致癱瘓甚至垂死的重傷,而繼續戰鬥下去.
施法能力:當戰爭司祭每次提升到新的偶數等級時,人物可獲得和提升其原有神術施法職業等級一樣的每日神術數量
(PRESTIGE CLASS)
Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities and devotion to their deities make them fearsome combatants.
Clerics make natural warpriests. Other classes must have at least one Cleric level to qualify as warpriests because of the domain requirements.
- Hit Die: d8.
- Proficiencies: All simple and martial weapons. All types of armor and shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +5
Skills: Persuade (5 ranks).
Feats: Combat Casting.
Class: Cleric.
Domains: At least one of the following: Destruction, Protection, Strength, War.
ABILITIES:
Level
1: Rally - Allies within 60 feet who are suffering from any fear effect are allowed an immediate Will saving throw at the DC of the fear effect, with a +1 morale bonus per Warpriest level.
2: Inflame - Provides those who listen a morale bonus on saving throws against any mind influencing effect. The bonus begins at +2 for a 2nd level Warpriest and increases by +2 each even numbered level thereafter. This effect lasts 5 minutes, plus 1 minute per level of the Warpriest.
3: Healing Circle - 1/day (spell-like ability).
6: Fear Aura - 1/day (spell-like ability).
7: Mass Haste - 1/day (spell-like ability).
8: Mass Heal - 1/day (spell-like ability).
9: Fear Aura - 2/day.
10: Implacable Foe - While in use, allies within the radius who take enough damage to become disabled or dying ignore the effects of that damage and continue fighting. Death occurs instantly at -20 hit points.
BONUS SPELLS
Every 2 levels the character gains new spells per day as if they had also gained a level in their highest divine caster class.
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