奇幻遊戲社群

標題: 國外高手製作的 DAOTlkEdit 0.20 [打印本頁]

作者: mymag    時間: 2010-2-28 06:30:44     標題: 國外高手製作的 DAOTlkEdit 0.20

國外高手製作的 DAO TLK Editor 非常實用9 ^9 d; I% B4 V" [) u

8 o6 a9 T9 X4 M, p, J
7 H, i" W9 ?4 J1 J4 C: C" e! v% I+ b# P7 x* p0 R
原文來源以及下載點:http://www.dragonagenexus.com/downloads/file.php?id=271
8 g; B. j! g4 V. {$ O3 M
& r4 c) L2 U' L4 _: K( GUploaded 04:38, 7 December 2009, last updated 11:23, 19 January 2010               
/ ~8 h+ F8 A; N# F% b- U: v5 ODAO (Dragon Age Origins) TLK (Talktable) Editor (DAOTlkEdit)
0 U4 \1 U: {& T& j1 d& t ver. 0.20, 2010-01-19* Q% {# }0 p- w. m# Q5 \( u, C# @* g
% ~2 w/ h! F' t5 G0 f9 m% j
- DAO TLK Editing Tool- s- |' u! y6 c$ Z7 `
- Can handle multi-referenced string(s).8 i3 x% @3 E3 F$ j+ [5 [3 q
- Export (Tab Sep. or Line Sep. with/without dup.), ]1 k5 B' l& `. v
- Import (Tab Sep. or Line Sep.)
9 A- I1 s/ |7 A' c! P - Comparing tlk-files
& t; `. _, p6 u# c - Checking categories of the strings and Filtering the strings.& I; p1 V" h5 K% g1 k
  ; n7 B: b3 p2 z9 Y
- Require .NET Framework.
/ d7 o7 i9 w% j* F+ ]/ H
1 Y' m6 t5 S$ P* Without command-line option, Program starts in UI Mode.% `0 D! t# h5 X* @2 E

# N+ j. |0 ~% s7 x0 S6 B* Command-Line mode ---------------------------------------
3 ]& m8 `: S6 J% f0 z5 X
2 I6 Z: T2 o+ o1 z+ qExitcode: 0 No-Error or Succeed. else, Error Occurred4 X" ^+ o7 V# p

2 B7 @6 ^! G6 G- Y7 y  X" LCommon options& `$ h4 ?" B( l9 @

' b0 Z: l; K! a7 C  z, U; N2 G - Option with 'Q', silent mode. doesn't display message box for error
3 Q- ?/ f, |0 [( M - Option with 'X', always display message box showing exitcode
: {8 Y7 T, n8 O+ {1 V - Option with 'Z', logging off
8 \) |6 U" `, ^8 [# H4 N& K& k4 B/ B4 w1 U6 c+ [
DAOTlkEdit -m2tab from-multiline-txt to-tabbed-txt
) n2 p! ~: e3 u% R0 Y+ \) {% E# h6 v8 H  a& C' ^1 M, n
- SDJ's tlkeditor Export TXT to "ID TAB STRING" TXT File: `2 C( |' r( T& Z; _& V

- d. x( \3 V9 E2 ]4 f7 rDAOTlkEdit -tab2m from-tabbed-txt to-multiline-txt& [' V8 v- e. E0 _4 |; j

1 i8 o; A8 S' q- \8 E& W% j7 Z8 m - Tab Sep. TXT File to SDJ's tlkeditor Export TXT 3 }" a" f& _$ G3 G+ q" g. g
7 ^5 Y4 g; N6 d
DAOTlkEdit -diff[m] a.txt b.txt
/ {7 r6 t0 d* h9 Y: F
0 m, a. j- s7 Y - Compare two txt file, and Extract diff strings To <a.diff.txt / b.diff.txt> with same item(s) and order. plus <a.only.txt / b.only.txt>
# p7 s1 n* K: [. o - Case option without 'm' (-diff), Tab Sep. txt file.
7 Z/ d0 P9 N8 s/ Z - Case option with 'm' (-diffm), Line Sep. txt file.
$ G: b8 k5 o% q1 f6 T: e* B7 X+ I
DAOTlkEdit -e[m] from-tlk-file [to-txt-file]
, r) j! A8 ], X' ]6 A
- X: f; z; U5 \! _# q2 G - Export string item(s)8 t' c0 {# t1 @* c, Q1 X8 C5 ^
- Option with 'u', extract without dup.! [0 ^' f: r  S" g* X  O
- Option with 'm', Line Sep. txt file.
0 ^1 h, d7 M: ]6 q; f - Option with 's', sorted by strref.8 k; S0 Z8 f& W# j
- Case omitted to-txt-file, saved to tlk-file.txt
- i# N$ T5 V' k4 p$ G6 V8 N+ _; s0 r" h* t# j
DAOTlkEdit -i[S][R] tlk-file import-txt-file [save-tlk-file]
& o! I4 g9 Q/ N; }, y8 M) {: h* s
; b+ Z; |- [4 A/ T- v/ X - Import string item(s)/ P# x' A, Z0 H; a
- Import-txt-file can have wild chars. ex: "*.txt", "core*.txt", "import-0912\*.txt"
9 E! u" ~$ h4 Z* ?+ m- W- n - Option with 'S', update a string value separately by strref3 T2 V0 a- u" N9 U" ]/ t  P0 W
- Option without 'S', update directly the shared-string (multi-reference string value)
+ H: q+ y* y7 w$ [* ]5 g2 M - Option with 'R', strings will be reconstructed, and the same strings be merged.$ t0 b$ T# Z8 [# X
- Case omitted save-tlk-file, overwrite tlk-file$ Y' B8 |) F  h' r7 m& C+ G: o
1 j) ?1 Q: f  s  B& p
DAOTlkEdit -d source-files output-save-directory export-txt-file
5 Y* u1 U  ^) x$ e" m0 |% F
$ j) \0 u+ ^) w: V$ @ - Remove & Export GFF3.2x embeded strings
, Q1 i- E: m+ `% r* _# C5 @7 A - source-files. ex: "*.*", "mymodule\*.uti", "mymodule.erf"( s0 z6 V! B$ }* Q6 f
  
$ w* E; ~7 I2 N2 _. d* History -------------------------------------------------
' p# C; [+ Z: a. S
% ~6 G" I  y9 |) B9 pver. 0.20, 2010-01-19
. p+ q, f! R( S0 V  f/ W" e' `8 _) w0 K. l
- fixed. didn't found strref.7 F( a/ O" z. t5 K5 S7 K4 K! @
- added. GFF3.2x remove & export embeded string.) d& y* d" o. ?4 e8 l7 w( ]
- added, Find All
8 ?$ E  Y  d5 \- fixed, edit text didn't changed when undo current cell
- g# @" V  Q% Q3 H- fixed, Find(F2) didn't do from start row. (v0.16 bug)
' \3 k9 v3 e* v0 }  f1 g- deleted, empty.tlk9 N- C1 n/ Z* ^1 @. P& K1 Y

# u3 I/ o1 A, ]8 r[attach]30[/attach]
作者: humour    時間: 2010-5-2 15:41:56

這兩天利用這套軟體,把貴站的繁體版本整合進去3DM的繁體版本,呵呵~很有趣的玩法,
# D& r7 b4 T8 K5 {8 V0 F如果有支援字典檔的話,那翻譯、校正起來就方便多了。% x7 [. w/ E; T5 P% k- l  G

4 Y/ j- Q# `6 `) K; F( J  n等一下準備試玩看看有沒有問題~
作者: blackteajing    時間: 2010-5-2 15:49:55

用的時候要注意這東西導出的文本是 ANSI 的系統默認編碼8 }+ l) A9 `. C" q: K
給UTF8什麽的文本,導回就亂碼了。
作者: carlyuan    時間: 2010-5-2 18:26:59

用的時候要注意這東西導出的文本是 ANSI 的系統默認編碼$ e( ]" q9 h$ c2 ?
給UTF8什麼的文本,導回就亂碼了。 ...
1 r" j# `- I9 x0 S$ pblackteajing 發表於 2010-5-2 15:49
' N3 k! e! a* s/ \- l

' `! X! Q2 l; ?, @- A/ G話說,我是用這個來修改 TLK 檔案的,
  g) @! r# T: G6 L- q( }) U- W5 ~1 z- ^+ Z% Y
也是用他來繁化 3DM 的那個 簡體,只需要匯出,修改,匯入就好了
! i: ~: z5 e, c1 r5 ~
4 W' Y% d3 {. h. N! {匯出時選圖中那項,就不會是亂碼了,: u- @, \. {. C$ Z5 s% s
[attach]1194[/attach]
作者: asuszyj    時間: 2010-5-10 18:28:50

貌似很有用的工具啊,能看到所有分支对话的剧本吗~~~
作者: asuszyj    時間: 2010-5-10 18:29:59

下载不能?
# e, F8 ^7 X9 E! O0 t+ k對不起,只有特定用戶可以下載本論壇的附件,請返回。
作者: Owner.S    時間: 2010-7-22 02:16:31

本帖最後由 Owner.S 於 2010-7-22 22:40 編輯 + |' v) X+ f. w3 o* [& `

$ [2 f; z6 v( Pgood software !!! ) _. i% |+ e4 W+ K
support, support !!!* y8 }% J# K* b: i+ E: ^2 X
* O# y" z# _# p, c
疑問,
: F* e2 _, N6 }' {2 \- e) G# D在下用 DAOTLKEDIT + 簡繁轉換, 把最新的簡體漢化轉成繁體, 但遊戲時發現出現這樣 "[]" 字體不能顯示情況, 推測是簡體字型庫沒有某些繁體字型, 請問有否方法更換字體呢, 謝




歡迎光臨 奇幻遊戲社群 (http://fgc.tw/tuxbb/) Powered by Discuz! X2