每日法術:
Lv: 0 1 2 3 4 5 6 7 8 9
1: 5 4 - - - - - - - -
2: 6 5 - - - - - - - -
3: 6 6 - - - - - - - -
4: 6 7 4 - - - - - - -
5: 6 7 5 - - - - - - -
6: 6 7 6 4 - - - - - -
7: 6 7 7 5 - - - - - -
8: 6 7 7 6 4 - - - - -
9: 6 7 7 7 5 - - - - -
10: 6 7 7 7 6 4 - - - -
11: 6 7 7 7 7 5 - - - -
12: 6 7 7 7 7 6 4 - - -
13: 6 7 7 7 7 7 5 - - -
14: 6 7 7 7 7 7 6 4 - -
15: 6 7 7 7 7 7 7 5 - -
16: 6 7 7 7 7 7 7 6 4 -
17: 6 7 7 7 7 7 7 7 5 -
18: 6 7 7 7 7 7 7 7 6 4
19: 6 7 7 7 7 7 7 7 7 5
20: 6 7 7 7 7 7 7 7 7 6 (BASE CLASS)
"Against the law? The law is a convenience, a tool for us to use as we will, not a yoke bound to our necks. Laws are guidelines, not rules cast in iron. Stretching them is not the same as breaking them, my young apprentice. Take that to heart, for if you accuse me again, I will have your heart served cold."
- Zelgado De'Draigee, human templar
Templars are civil servants within a city-state's government organization commonly referred to as a "temple", "bureau" or "order". Each templar swears obedience to his temple, and absolute fealty to his sorcerer-king. In return, the sorcerer-king grants them spell power stolen from the elemental planes.
In most city-states, templars are the ultimate authority judge, jury, and executioner. Templars police and administer the city-states, and serve other civil roles ranging from general to jailor and from tax collector to garbage collector.
- Hit Die: d8
- Proficiencies: Templars are proficient in all simple weapons. Since templar training involves some education in warfare, templars receive two martial weapons proficiencies. Templars are proficient in light and medium armor and shields (except tower shields).
- Skill Points: 4 + Int Modifier
You cast divine spells, which are drawn from the templar spell list. When you gain access to a new level of spells, you automatically know all the spells for that level on the templar's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list.
To cast a templar spell, you must have a Charisma score of 10 + the spell's level. The Difficulty Class for a saving throw against a templar's spell is 10 + the spell's level + the templar's Cha modifier. Like other spellcasters, a templar can cast only a certain number of spells of each level per day. In addition, you receive bonus spells for a high Charisma score.
You can also cast one domain spell of each spell level per day, as a cleric does. The domain spell is chosen at the time of casting from the spells associated with your assumed domains (see below), as you cast spells spontaneously and need not prepare spells ahead of time. A templar need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level.
You use your sorcerer-king's sigil as divine focus.