(BASE CLASS)
Able to call upon a dragon's fiery breath and augment themselves with spell-like abilities, dragonfire adepts are imposing figures who command the magic of dragonkind. They have no arcane or divine magic, nor do they rely on physical prowess. Instead, they draw upon a direct link with the nature of draconic existence, infusing their souls with the raw magic of dragons. The most obvious incarnation of this link is their breath weapon, but as the link deepens they also learn powerful invocations that allow them to access different draconic abilities.
- Hit Die: d8
- Proficiencies: Dragonfire adepts are proficient with simple weapons only.
- Skill Points: 4 + Int Modifier(x4 at 1st level)
CLASS SKILLS:
Abilities:
Base Attack Bonus: +1/2
Strong Saves: Fortitude, Will
Breath Weapon: At 1st level, you gain a breath weapon you can use at will as a standard action. Each time, you can choose between a 15' cone or a 30' line. It has a Reflex save DC of 10 + half your class level + your Con modifier for half damage, and does 1d6 of fire damage, increasing by 1d6 every 2 levels. You are immune to your own breath weapon, but not to other breath weapons of the same type. At level 10, the breath range doubles.
Dragontouched: At 1st level you gain this feat as a bonus feat.
Breath Effects: At 2nd, 5th, 10th, 12th, 15th, and 20th levels you can choose a breath effect, which allows you to modify your breath weapon's damage type, area, or even replace the damage with another effect. Some only work with cones, while others only work with lines, and those of the same type cannot stack.
Scales: At second level you develop a hide of fine scales, the color usually matching the adept's outlook and alignment. These give you a +2 to AC, and improve by 1 AC at levels 8, 13, and 18.
Damage Reduction: You gain DR 2/+1 at level 6, which increases to 5/+1 at level 16.
Immunities: At level 19 you become immune to sleep and paralysis spells.
Invocations: These are spell-like abilities tapping into the adept's draconic energy. Any of them that are known can be used at will, but otherwise act like spells, such as in regards to casting in combat, or spell resistance. Casting level is the adept's class level, and those that grant saves have a DC of 10 + the equivalent spell level + the adept's Cha modifier.
They come in 4 grades: least(2nd), lesser(4th), greater(6th), and dark(8th). Adepts start with knowledge of a single least invocation, and gain access to more at levels 3, 6, 8, 11, 13, 16, and 18. At levels 6, 11, and 16 they also unlock the next level of invocation, but they can select invocations of any level equal to or less than their highest level of access.
Invocations are also subject to arcane spell failure.
EPIC DRAGONFIRE ADEPT
As your draconic powers continue to grow, you continue to gain breath effects at levels 22, 25, 30, 32, 35, and 40. Your scales' thickness also increases by 1 at levels 23, 28, 33, and 38. Your DR also increases to 7/+5 at level 26, and 10/+5 at 36.