(BASE CLASS)
Dragon shamans respect true dragons as power incarnate. Some worship dragons, but most simply aspire to gain dragon powers for themselves. In assuming the abilities and the likeness of a dragon, a dragon shaman seeks to emulate that might and embody that power within himself.
- Hit Die: d10
- Proficiencies: Dragon shamans are proficient with simple weapons, with light and medium armor, and with shields.
- Skill Points: 2 + Int Modifier(x4 at 1st level)
CLASS SKILLS: Bluff, Craft Armor and Weapons, Hide, Intimidate, Jump, Lore, Move Silently, Search, Sense Motive
Abilities:
Base Attack Bonus: +3/4
Strong Saves: Fortitude, Will
Draconic Auras: You can choose 3 auras at level 1, and an additional aura every two levels until you know your maximum of 7. These auras can be activated to grant benefits to you and your allies around you, and stay active until you change to a different one. You can only have one draconic aura active at any given time. Your aura level starts at +1 at 1st level, and grows to +2 at level 5, +3 at 10, +4 at 15, and +5 at level 20.
Totem Dragon: When you become a dragon shaman, you must select a metallic or chromatic dragon type that you relate to and draw your other abilities from. This dragon should be within one step of your alignment.
Skill Focus: At 2nd, 8th, and 16th levels you can select to gain Skill Focus in either Bluff, Hide, or Move Silently.
Breath Weapon: At 4th level you gain a breath weapon of the type used by your totem dragon. This breath weapon does 2d6 points of damage plus 1d6 for ever 2 class levels. The DC of the Reflex save to half it is 10 + 1/2 your class level + your Con modifier. Once you use it, you must wait 1d4 rounds before being able to use it again. If your breath weapon is a cone it goes out to 15 feet at 4th level, 30 feet at 12th level, and 60 feet at 20th level. Line breath weapons double those distances.
Draconic Resolve: At 4th level you become immune to magical sleep, paralysis, and fear effects.
Touch of Vitality: At 6th level, you gain an ability much like the paladin's lay on hands, to heal others with a single touch. Each day you can heal a number of points equal to twice your class level, multiplied by your Cha bonus.
At 11th level, you can also heal other effects at the cost of several of these points. For 5 points you can heal ability damage, or cure dazing. For 10 points you can cure poison or stunning. For 20 points you can cure blindness, deafness, disease, or negative levels.
Natural Armor: At 7th level your skin thickens, developing faint scales, improving your natural AC by 1. At level 12 this goes up to 2, and at level 17 the increase goes up to 3.
Energy Immunity: At 9th level you become immune to the energy type associated with your totem dragon.
Draconic Wings: At 19th level you grow a pair of wings that resemble your totem dragon. These wings grant a +10 bonus to Jump.
EPIC DRAGON SHAMAN
As your powers continue to grow, you can choose a bonus feat every 3 levels. Your Natural Armor bonus grows to +4 at level 22, and by +1 every 5 levels thereafter. Your draconic aura power also continues to increase, becoming +6 at 25 and growing by 1 every 5 levels thereafter.