(PRESTIGE CLASS)
A skill originally developed by the Dwarves and the giants, the ability to create runes of power has spread beyond the hills and mountains. Those that choose to master this ability are runecasters, creating incredibly potent symbols that can last for multiple uses and can be triggered without being touched. An established runecaster's goods are usually adorned with many runes, making his equipment very impressive looking and a true threat to thieves.
- Hit Die: d8.
- Proficiencies: A Runecaster does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Divine Spellcasting: Able to cast 3rd-level spells.
Skills: Spellcraft 8 ranks, Craft Armour 8 ranks.
Feats: Inscribe Rune (This requires 13 Int and 2nd-level divine spells)
ABILITIES:
Level
1: Rune Craft +1 - The Runecaster gets a +1 bonus on checks to craft runes.
2: Rune Power +1 - Runes created by the Runecaster receive this bonus to DC and Spell Penetration.
3: Improved Runecasting - The Runecaster can now place more than 1 charge upon a rune.
4: Rune Craft +2
5: Rune Power +2
6: Maximize Rune - For a +5 increase in the DC to craft the rune, the Runecaster can attempt to maximize a rune.
7: Rune Craft +3
8: Improved Runecasting - The Runecaster can now create runes with uses per day.
9: Rune Power +3
10: Rune Chant - At the cost of being slowed, the Runecaster can now affect divine spells with his Rune Power ability.
BONUS SPELLS
Upon gaining a level in runecaster, the character gains new spells per day as if he had also gained a level in his highest divine caster class.