(BASE CLASS)
If a cleric's basic creed is that the handiwork of the deities is everywhere, a shaman's simple assertion is that the deities themselves are everywhere. Shamans are intermediaries between the world of the living and the realm of spirits - the vast multitude of living beings that infuse the world with a divine essence. The shaman offers prayers, sacrifices and services to the spirits, and in return gains the favour of patron spirits who bestow spells and other magical abilities upon him.
- Hit Die: d6
- Proficiencies: A Shaman gains proficiencies with simple weapons and light armour.
- Skill Points: 4 + Int Modifier
ABILITIES:
Level
1: Unarmed Strike
Domains - Gain two domains
Animal Companion - Gain a 2 HD animal companion
2: Spirit Sight - See invisible creatures
3: Turn Undead
4: Bonus Feat
5: Spirit's Favour - Charisma to Saves
6:
7:
8: Bonus Feat
9:
10:
11: Third Domain
12: Bonus Feat
13:
14:
15:
16: Bonus Feat
17:
18:
19:
20: Bonus Feat
SPELLCASTING
To cast a spell, the Shaman must have a Wisdom score of 10 + the spell level. The DC of a Shaman's spell is 10 + Spell Level + Wisdom Modifier. A Shaman's caster level is equal to his class level. He has access to any spell from the Shaman spell list, and casts spells as a Cleric does.