(BASE CLASS)
A knight is a proud, skilled melee combatant who fights in the name of honour and chivalry. A knight relies on more than a sharp sword and stout suit of armour to defeat his foes. His drive, determination, and fighting spirit allow him to control the battlefield in ways that others cannot match. A knight can challenge an opponent to a duel, calling upon the foe's ego and pride to force his hand. The knight's talent with heavy armour, shields, and defensive tactics grant him the ability to disrupt his foe's plans.
- Alignment Restrictions: Any lawful.
- Hit Die: d12
- Proficiencies: A Knight gains proficiencies with Martial and Simple Weapons, Light, Medium and Heavy Armour, and Shields.
- Skill Points: 2 + Int Modifier
ABILITIES:
Level
1: Fighting Challenge - Challenge a foe to gain a bonus to attack and damage.
2: Shield Block - Bonus to defense against a single foe.
3: Bulwark of Defense - Difficult terrain surrounds you
4: Test of Mettle - Cause creatures who are worthy to fight you
5: Vigilant Defender - Prevent creatures from tumbling past you.
Bonus Feat
6: Shield Ally - Take damage for an ally.
7:
8: Call To Battle - Free a friend from the grips of fear.
9:
10: Bonus Feat
11:
12: Daunting Challenge - Enemies shake before you.
13:
14: Improved Shield Ally - Take damage for an ally, and stop a blow completely.
15: Bonus Feat
16: Bond of Loyalty - Resist controlling magics
17: Impetuous Endurance - Shrug off failed spells
18:
19:
20: Loyal Beyond Death - Not even death makes you fail at a challenge.
Knight's Challenge abilities have uses per day equal to one half class level + Charisma modifier.