(BASE CLASS)
Some spellcasters care for only one thing: war. They dream of steel and mighty blasts of devastating magic, the march of troops, and the unleashed destruction found on battlefields everywhere. Graduates of special arcane war colleges, those known as warmages are drilled only and utterly in the casting of spells most useful for laying down destruction, confusing an enemy, or screening an allied action. The utilitarian spells used by wizards and sorcerers have little importance to a warmage's way of thinking. What are support casters for, after all? A warmage cares only for success on the battlefield, or, in some cases, in a series of smaller campaigns favoured by adventuring companies.
- Hit Die: d6
- Proficiencies: A Warmage gains proficiencies with Simple Weapons, Light Armour, and Shields.
- Skill Points: 2 + Int Modifier
ABILITIES:
Level
1: Armoured Mage - No Arcane Spell Failure in light armour
Warmage Edge - Intelligence Modifier to spell damage
2:
3: Advanced Learning - Learn one new Evocation spell.
4:
5:
6: Advanced Learning - Learn one new Evocation spell.
7: Sudden Empower - Empower spell as a swift action.
8: Armoured Mage - No arcane spell failure in medium armour.
9:
10: Sudden Extend - Extend spell as a swift action.
11: Advanced Learning - Learn one new Evocation spell.
12:
13:
14:
15: Sudden Widen - Widen spell as a swift action.
16: Advanced Learning - Learn one new Evocation spell.
17:
18:
19:
20: Sudden Maximize - Maximize spell as a swift action.
SPELLCASTING
To cast a spell, the Warmage must have a Charisma score of 10 + the spell level. The DC of a Warmage's spell is 10 + Spell Level + Charisma Modifier. A Warmage's caster level is equal to his class level. He is a spontaneous caster.