(PRESTIGE CLASS)
A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired. He employs small, light weapons almost like claws. He focuses on the Tiger Claw discipline, and his maneuvers speak to the quick-striking nature of his discipline's feline namesake.
- Hit Die: d12
- Proficiencies: A Bloodclaw Master gains no additional proficiencies.
- Skill Points: 2 + Int Modifier
REQUIREMENTS:
Skills: Jump 9 ranks.
Feats: Two-Weapon Fighting.
Maneuvers: Must know at least three Tiger Claw maneuvers.
ABILITIES:
Level
1: Shifting 1/day - Gains some aspects of the tiger.
Claws of the Beast - Damage bonus with two weapons
2: Superior Two-Weapon Fighting - Attack bonus using two weapons
Tiger Claw Synergy - Adapts to Tiger Claw stances
3: Pouncing Strike - Able to perform a pouncing charge
Shifting 2/day
Darkvision
4: Tiger Claw Synergy - Adapts to Tiger Claw strikes
5: Rending Claws - Damage when hitting with both weapons
Scent
Shifting 3/day
Maneuvers
The Bloodclaw Master may only select maneuvers from the Tiger Claw discipline. He adds his full class level to his initiator level. He gains new maneuvers known and readied at the indicated levels.