(BASE CLASS)
Known for their matchless bravery and strict code of honor, the samurai were the noble soldiers of feudal Japan. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.
- Alignment: Any Lawful.
- Hit Die: d10
- Proficiencies: All simple, martial and exotic weapons, with medium and light armor.
- Skill Points at Each Level: 2 + Int Mod.
CLASS SKILLS: Concentration, Craft, Persuade, Intimidate, Lore
Daisho Proficiency (Ex): In melee combat, a samurai favors the katana and the wakizashi (a short sword). Many samurai receive an heirloom set of these two blades, known as the daisho. Because a samurai is trained in their use, he gains Exotic Weapon Proficiency as a bonus feat.
Kiai Smite (Ex): Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma bonus(minimum +1). As a samurai gains levels, he can make a kiai smite more often.
Staredown (Ex): At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks and can demoralize an opponent.
Mass Staredown (Ex): At 10th level, a samurai has sufficient presence that he can cow multiple foes. Using a Intimidate check, the samurai can demoralize all opponents within 30 feet with a single action.
Improved Staredown (Ex): At 14th level, even a glance from the hard eyes of a samurai is enough to give his foes a pause. The effects of Staredown and Mass Staredown now last 5 rounds instead of the standard 2.
Frightful Presence (Ex): A 20th-level Samurais bravery, honor, and fighting prowess have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a Will save(DC 20 + Cha Modifier) or become panicked for 4d6 rounds (if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have more than 4 Hit Dice, but fewer than the Samurai). Creatures with more Hit Dice then the Samurai are not affected. Any foe that successfully resists the effect cannot be affected again by the same samurai's frightful presence for 24 hours.