The Shugenja is a divine spellcaster who casts spells by attuning himself to the primal energies around him and focusing such energy through his body to produce magical effects. Like the Samurai, Shugenjas are often members of the noble class, though they are not as bound by honor and the code of Bushido as their martial counterparts.
- Alignment Restrictions: none
- Hit Die: d6
- Proficiencies: A Shugenja is proficient with Simple Weapons. They are not proficient with any type of armor, nor with shields.
- Note: In their home culture, it is considered inappropriate for a Shugenja to wear armor, although Shugenjas serving with the military or traveling in foreign lands sometimes take the time to learn how to wear armor properly. Armor does not interfere with their spellcasting.
- Skill Points: 4 + Int Modifier
A Shugenja casts divine spells. He can cast any spell he know without preparing it ahead of time, unlike the way a Wizard or Cleric must.
To learn or cast a spell, a Shugenja must have a Charisma score equal to at least 10 + the spell level. The DC for a saving throw against a Shugenja's spell is 10 + the spell level + the Shugenja's Charisma modifier.
A Shugenja's selection of spells is extremely limited. A Shugenja begins play knowing four 0-level spells and two 1st-level spells of his choice, plus one 0-level spell and one 1st-level spell determined by his Shugenja order. At each new Shugenja level, he gains one or more new spells known as indicated below. One spell of every level is determined by the Shugenja's order, sometimes these spells are normal spells on the Shugenja spell list, but often they are additions to the spell list. Half of the spells a Shugenja knows must be of his chosen element.