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標題: [PRC進階職業]守夜人(Vigilant) [打印本頁]

作者: SazabiSa    時間: 2013-11-11 19:44:37     標題: [PRC進階職業]守夜人(Vigilant)

本帖最後由 冬風 於 2013-11-12 07:28 編輯

27236_1132635600.jpg

(進階職業)
部分是偵察專家,部分是邊境守衛,部分是間諜和外交官,守夜人是經過高度訓練的戰士,可以信任的送到各種環境中去,不管是勝算有多麼低.在嚴格的訓練和死亡入會測試下生存的新兵被要求成為一個守夜人,被分配到這些戰士中的精英部隊,成為一名守夜人.

- 生命骰: d12.
- 武器和裝甲擅長:不會獲得任何額外武器與防具熟練.
- 技能點: 4 + 智力調整值.

先決條件:
陣營:非邪惡
基本攻擊加值:+5
專長要求:堅忍,追跡.
技能要求:傳聞4,聆聽5,勸服5.

能力:
Lv BAB F R W
1   1  2 0 0 衝刺
2   2  3 0 0 宿敵
3   3  3 1 1
4   4  4 1 1 強韌加強
5   5  4 1 1 鋼鐵意志
6   6  5 2 2 閃電反射
7   7  5 2 2 健壯
8   8  6 2 2
9   9  6 3 3 守夜人天生護甲
10  10 7 3 3 守夜人天生恢復

衝刺 - 能如同被加速一樣在短時間內快速移動,每天3次.

守夜人自然護甲 - 獲得+2天然防禦AC.

守夜人自然恢復 - 每輪都會自動再生1HP.



(PRESTIGE CLASS)
Part reconnaissance expert, part border guard, part spy and part diplomat, the vigilant is a highly trained warrior who can be confidently sent into any situation, no matter how grim the odds. Recruits who survive the harsh training and deadly initiation tests required to become a vigilant are assigned to one of the elite corps of these warriors, called a Vigil.

- Hit Die: d12.
- Proficiencies: A vigilant does not gain any additional weapon or armor proficiencies.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Non-evil
Base Attack Bonus: +5
Feats: Endurance, Track
Skills: Lore 4 ranks, Listen 5 ranks, Persuade 5 ranks.

ABILITIES:

Level
1: Sprint - Can move for a brief period of time as Hasted, three times per day.
2: Favored Enemy - Gains a Favored Enemy as the Ranger ability.
4: Great Fortitude - A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
5: Iron Will - The character's strong presence of mind gives him a +2 bonus to all Will saving throws.
6: Lightning Reflexes - The character's reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.
7: Toughness - A character with this feat is tougher than normal, gaining one bonus hit point per level.
9: Vigilant Natural Armor - Gains plus 2 to his natural armor class.
10: Vigilant Natural Healing - Regenerates hit points at a rate of one per round.

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