(PRESTIGE CLASS)
The Oozemaster is not a class for stable individuals. It involves relating one-on-one with things that relate to nothing at all. Unlike the animal lord's kindred creatures, the Oozemaster's charges have nothing to say. No one has yet developed a speak with ooze spell- or if someone has, the oozes haven't responded. Given that Oozemasters exude everything but confidence, most of them have few sentient friends and even fewer guests. Thus, they tend to gibber and talk to themselves a lot.
- Hit Die: d8.
- Proficiencies: Oozemasters gain no weapon or armor proficiencies.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Spellcasting: Able to cast 3rd-level arcane or divine spells.
Skills: Lore 7 ranks.
Feats: Great Fortitude.
ABILITIES:
Levels
1: Minor Oozy Touch - Can secrete a specific minor ooze for a touch attack often as desired.
2: Charisma Penalty -1
Oozy Glob - Can use any learned minor oozy touch as a grenade weapon once per day.
3: Minor Oozy Touch - Can choose another minor ooze.
4: Charisma Penalty -2
Oozy Glob - Can use twice per day
5: Major Oozy Touch
6: Charisma Penalty -3
Oozy Glob - Can use three times per day.
Indiscernible Anatomy - Immunity to critical hits and sneak attacks.
7: Major Oozy Touch - Can choose a major ooze for a touch attack or another minor ooze.
8: Charisma Penalty -4
Oozy Glob - Can use four times a day.
Slime Wave
9: Major Oozy Touch - Can choose another major or minor ooze.
10: Charisma Penalty -5
Oozy Glob - Can use five times a day.
One with the Ooze - Type changes to ooze; gains the blind-fight feat; gains immunity to mind spells, poisons, and paralysis.
BONUS SPELLS
Every other level in Oozemaster, the character gains new spells per day as if he had also gained a level in his highest caster class. He does not learn any new spells through his abilities.