* 奧火:大法師可以將一個準備好的奧術的能量轉換為原始法術能量能量矢.
* 元素掌控:大法師在施放法術時可以轉換奧術,這樣就使法術利用和通常不同的元素來施放.這個能力 只能用在有強酸,火焰,音波,電擊,寒冷描述的法術上.
* 外形掌控:大法師可以在法術影響區域去創造一個"洞" 來保護同伴不受影響.
* 類法術能力:大法師可以作為一個類法術能力準備一個法術,每天可以使用2次.
* 法術強效:大法師有效施法者等級+1 (和通常等級所得到的交換). (PRESTIGE CLASS)
The highest art is magic, often referred to as *the* Art. Its most advanced practitioners are frequently Archmages, bending spells in ways unavailable to other spellcasters.
- Hit Die: d4.
- Proficiencies: An Archmage does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Arcane Spellcasting: Able to cast 7th-level spells.
Feats: Skill Focus (Spellcraft), Any Spell Focus.
Skills: Spellcraft 15 ranks, Lore 15 ranks.
ABILITIES:
Level
1: High Arcana*, Mastery of Elements (Normal)
2: High Arcana*
3: High Arcana*
4: High Arcana*
5: High Arcana*
BONUS SPELLS
The Archmage sacrifices the bonus spell slots he should gain in order to take a High Arcana feat at each level. He does, however, add his level to his base caster class when determining spell power (damage, duration...).
HIGH ARCANA:
Each level the Archmage must choose one of the following High Arcana feats:
* Arcane Fire: This feat allows the Archmage to convert any spells he knows into a powerful bolt of raw magical energy.
* Mastery of Elements: This feat allows the Archmage to change on the fly the damage type of any elemental spells. The feat to set them back to normal is free at level 1, the fire, cold, acid, electrical and sonic damages are separated in their own feats and must be selected.
* Mastery of Shapes: This feat allows the Archmage to create "holes" in her area of effect spells to protect his companions from the effects.
* Spell-Like ability: This feat allows the Archmage to permanently prepare a spell as a spell-like ability which she may then use 2 times per day.
* Spell Power: This feat allows the Archmage to increase his effective caster level by 1 (commutative with the normal level bonus they get).