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標題: [PRC進階職業]狂怒野蠻人(Frenzied Berserker) [打印本頁]

作者: SazabiSa    時間: 2013-11-8 22:14:48     標題: [PRC進階職業]狂怒野蠻人(Frenzied Berserker)

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(進階職業)
發狂暴怒者的隨意瘋狂和史拉德的不可預測同時出現在發狂暴怒者的靈魂中.不像其他大多數的角色,她並不通過戰鬥來達成一些英雄的行為或者擊敗令人作嘔的惡根.那些不過是借口——是戰鬥的震撼牽引著她.對於發瘋狂暴者來說,戰鬥的瘋狂更像是一種上癮的麻藥——她必須時常的搜尋更多的鬥爭來滿足她對戰鬥的渴望.

- 生命骰:d12
- 擅長武器與防具:不獲得任何額外武器與防具熟練
- 升級獲得技能點:2 + 智力調整值

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先決條件:
陣營限制:非守序
基本攻擊加值:+6
專長要求:順勢斬,狂暴震懾,猛力攻擊.

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能力:
Lv BAB F R W
1   1  2 0 0 狂怒 1/天
2   2  3 0 0 強力順勢斬 保留意識
3   3  3 1 1 狂怒 2/天
4   4  4 1 1 不死狂怒
5   5  4 1 1 狂怒 3/天 精通猛力攻擊
6   6  5 2 2 激發狂怒 1/天
7   7  5 2 2 狂怒 4/天
8   8  6 2 2 高級狂怒 激發狂怒 1/天
9   9  6 3 3 狂怒 5/天
10  10 7 3 3 激發狂怒 2/天 狂怒不會虛弱

不死狂怒:狂怒過程不會死亡。
保留意識:角色可以清醒的活到被人攻擊至-10HP.
激發狂怒:使盟友一起狂怒。
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注意:
當你狂怒的時候加速類效果不起作用.

(PRESTIGE CLASS)
The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, she does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws her. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - she must constantly seek out more conflict to feed her craving for battle.

- Hit Die: d12.
- Proficiencies: Frenzied Berserkers gain no weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Non-lawful
Base Attack Bonus: +6.
Feats: Cleave, Intimidating Rage, Power Attack.

ABILITIES:

Levels
1: Frenzy - Increases strength +6 (+10 at 8), reduces AC -4, takes 2 damage per round and attacks nearest target (friends included), useable once per day.
2: Great Cleave - Like Cleave, except upon killing an enemy there is no limit to subsequent attacks.
  Remain Conscious - Player is alive until they hit -10 HP.
3: Frenzy - Can be used twice a day.
4: Deathless Frenzy - Player can not die until their frenzy is over. This ability does not prevent death from spell effects such as slay living or disintegrate.
5: Frenzy - Can be used three times a day.
  Improved Power Attack - Increases damage by +10, but gives a -10 attack penalty.
6: Inspire Frenzy - Causes friendly party members within a 10 ft radius to make a will save or enter a frenzy.
7: Frenzy - Four uses a day.
8: Greater Frenzy
  Inspire Frenzy - Increases to two uses a day.
9: Frenzy - Five uses a day.
10: Inspire Frenzy - Three uses a day.
  Supreme Power Attack - Gives a -10 penalty to attack, but gives +10 bonus to damage.
  No longer winded after a frenzy

NOTE:
Cannot have haste cast on you while frenzied.



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