每日法術 所學法術
LV 1 2 3 4 LV: 1 2 3 4
1 - - - - 1 - - - -
2 - - - - 2 - - - -
3 - - - - 3 - - - -
4 0 - - - 4 (2) - - -
5 0 - - - 5 2 - - -
6 1 - - - 6 3 - - -
7 1 - - - 7 3 - - -
8 1 0 - - 8 4 (2) - -
9 1 0 - - 9 4 2 - -
10 1 1 - - 10 4 3 - -
11 1 1 0 - 11 4 3 (2) -
12 1 1 1 - 12 4 4 3 -
13 1 1 1 - 13 4 4 3 -
14 2 1 1 0 14 4 4 4 (2)
15 2 1 1 1 15 4 4 4 3
16 2 2 1 1 16 4 4 4 3
17 2 2 2 1 17 5 4 4 4
18 3 2 2 1 18 5 5 4 4
19 3 3 3 2 19 5 5 5 4
20 3 3 3 3 20 5 5 5 5 (BASE CLASS)
Combining the dynamic powers of martial prowess and arcane might, the Hexblade presents a deadly challenge to opponents unused to such a foe. It balances talents in combat and arcane spellcasting. At lower levels, the Hexblade relies on melee ability augmented by his special power to curse his enemies. As he gains experience, he becomes capable of casting a limited number of spells while his curse ability becomes more potent and he gains the ability to warp the normal law of probability. He can also draw upon the service of a dark companion to further augment his abilities.
- Alignment Restrictions: non-good only
- Hit Die: d10
- Proficiencies: A Hexblade gains proficiency with Simple and Martial Weapons, Light and Medium Armour and with Shields.
- Skill Points: 2 + Int Modifier
ABILITIES:
Level
1: Hexblade's Curse 1/day
2: Arcane Resistance
3: Mettle
4: Dark Companion
5: Bonus Feat, Hexblade's Curse 2/day
6: Swift Cast 1/day
7: Greater Hexblade's Curse
8: Swift Cast 2/day
9: Hexblade's Curse 3/day
10: Bonus Feat
11: Swift Cast 3/day
12: Aura of Unluck 1/day
13: Hexblade's Curse 4/day
14: Swift Cast 4/day
15: Bonus Feat
16: Aura of Unluck 2/day
17: Hexblade's Curse 5/day
18: Swift Cast 5/day
19: Dire Hexblade's Curse
20: Bonus Feat, Aura of Unluck 3/day
SPELLCASTING
To cast a spell, the Hexblade must have a Charisma score of 10 + the spell level. The DC of a Hexblade's spell is 10 + Spell Level + Charisma Modifier. A Hexblade's caster level is half his class level. He casts spells as a Sorcerer does. He does not suffer arcane spell failure chance when casting in light armor, failure chance from medium and heavy armor, as well as shields, applies normally.