(PRESTIGE CLASS)
The Diabolist is one who has thrown his lot in with the forces of Hell. Unlike the disciples of Asmodeus or the other archdevils, the diabolist is not a servant of a specific powerful fiend, but instead is usually a mortal being who has seen the dark path as a means to gaining great power. She does not serve devils - she wants to be one.
- Hit Dice: d4.
- Proficiencies: Diabolists gain no weapon, armor or shield proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Lawful Evil
Skills: Bluff 3 ranks, Intimidate 3 ranks, Lore 8 ranks
Feats: Evil Brand
Spells: Must be able to cast at least 3rd level Arcane spells.
ABILITIES:
Level
1: Diabolism 1d6 - Adds 1d6 Corrupt (Divine) damage to a spell
2: Imp Familiar - Any non-imp familiar dies when summoned
5: Diabolism 2d6 - Adds Corrupt (Divine) 2d6 damage to a spell
8: Vile Diabolism - Diabolism damage to Vile damage (Positive). This will cut the damage dealt in half.
10: Diabolism 3d6 - Adds 3d6 Corrupt (Divine) damage to a spell
BONUS SPELLS:
Upon gaining a level in Diabolist, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats).