(PRESTIGE CLASS)
Power corrupts. Power over life and death corrupts absolutely. The power to raise the undying servant from the husk of the formerly living is darkly tempting - and certainly evil. Those who seek such unyielding obedience from the dead willingly tread the path of necromancy.
- Hit Dice: d6.
- Proficiencies: True Necromancers gain no weapon, armor or shield proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Non Good
Skills: Lore 8 ranks
Feats: Death Domain, Turn Undead, Spell Focus (Necromancy).
Spells: Must be able to cast at least 2nd level Arcane spells, and 2nd level Divine spells.
ABILITIES:
Level
1: Rebuke Undead
2: Create Undead 1/day
3: Necromantic Prowess (+1)
4: Zone of Desecration
5: Create Undead 2/day
6: Necromantic Prowess (+2)
7: Major Desecration
8: Create Greater Undead 1/day
9: Necromantic Prowess (+3)
10: Horrid Wilting
11: Create Greater Undead 2/day
12: Necromantic Prowess (+4)
13: Energy Drain
14: Wail Of The Banshee
BONUS SPELLS:
A true necromancer gains new spells per day (and spells known, if applicable) as if she had also gained a level in either an arcane spellcasting class she belonged to before adding the prestige class, a divine spellcasting class she belonged to before adding the prestige class, or both. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on).