(PRESTIGE CLASS)
The Master of Shrouds is an evil spellcaster who magically seizes incorporeal undead and sets them to do her bidding. The wrathful undead spread fear and death as they vent their anger at being disturbed. While a Master of Shrouds has some divine spells, her primary tool is the ability to summon incorporeal undead creatures to serve her. Evil clerics most often become Masters of Shrouds, though ex-paladins may do so if they turn far enough from their lawful good roots and gain access to one of the required domains.
- Hit Dice: d8.
- Proficiencies: Masters of Shrouds are proficient with all simple weapons, with all types of armor, and with shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Evil
Skills: Concentration 10 ranks, Spellcraft 10 ranks.
Spells: Ability to cast divine spells, and access to at least one of these domains: Death, Evil, Protection
ABILITIES:
Level
1: Turn Undead - As a cleric of the same class level as the Master of Shrouds. This stacks with any levels of Cleric and/or Paladin.
Extra Turning - Character is now able to turn an additional six times per day.
Death Domain - Master of Shrouds can summon a Negative Plane Avatar dependent upon level.
Evil Domain - Player is able to turn outsiders.
Protection Domain - Character gains access to certain protective spells.
3: Summon Undead I - The Master of Shrouds can summon an Allip.
5: Summon Undead II - Character can now summon a Wraith.
7: Summon Undead III - Spectre.
9: Summon Undead IV - Improved Spectre.
BONUS SPELLS:
When a new Master of Shrouds level is gained, the character gains new spells per day as if she had gained a level in the cleric class. She does not, however, gain any other benefit a character of that class would have gained (e.g., improved chance of rebuking or controlling undead).
Epic Master of Shrouds
As you gain epic levels, the undead summoned by Summon Undead I-IV continue to improve.
Bonus Feats: The epic Master of Shrouds gains a bonus feat every three levels after 10th