基本DnD體系常識及NWN2變體、法師戰鬥基本常識、重要法術介紹(0-9,epic)、經典法師戰術分析、相關魔法物品介紹、幾種經典法師Build(如Blood Scholar,Obsidian Sorcerer,Knightly Sorcerer)分析、其他戰鬥體系Build(如Kaze no Kama,Lord of the Mountain,An Inconvenient Ranger)強弱點分析及對策、極限情況處理、和考試。
本學期考試暫定3次:
摸底考試:單挑 一個麻煩的射手(An Inconvenient Ranger)——相當招人討厭的傢伙,摸底嘛,勝率就不要求了。
An Inconvenient Ranger -Ra(21),BG(3),FB(5),M(1) or F(1)。
期中考試:單挑 山丘之王(Lord of the Mountains),要求勝率75%。
Lord of the Mountain Brd(4),Pal(6),RDD(10),DD(10)
考試將在《Battle of the Builds》舉行,下載地址在這裡<http://nwvault.ign.com/View.php? ... h.detail&id=223>。
說一下,雖然是英文版的,但這個是我見過的最好的人物測試Mod之一了,提供了大多數強力和非常強力的Build以供參考和切磋。部分人物真的非常強大!當年我的法師(9Wiz/10RW/1ASC/1PM)橫掃MotB後,NB轟轟的帶著席菲雅的愛(+2Int,+4DC)去了Battle of the Builds,第一個碰到的就是Inconvenient Ranger。結果……愣是又洗了半個月的地板(嗯,對,我就是那塊抹布-_-bbb),唉不說了。
女妖的幻象版:怪異術Weird
Spell level: Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9
School: Illusion
Descriptor(s): Fear, Mind-affecting
Components: V, S
Range: Medium
Target/Area: Colossal
Duration: Instantaneous
Save: Fortitude and Will
Spell resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.
重要的區別是:該法術在強韌檢定前要先做一個意志檢定,意志檢定過了的P事沒有,不過的才需要過強韌檢定。該法術是幻象系,對付抗亡靈系法術的敵人很不錯,(謝謝ghklf提醒, 本法術對亡靈無效!)
女妖的牧師版:內爆術Implosion
Spell level: Innate level: 9, Cleric: 9
School: Evocation
Components: V, S
Range: Short
Target/Area: Medium
Duration: Instant
Save: Fortitude +3 Negates
You create a vortex of destruction that tears asunder all living things within its area of effect, killing them instantly unless they make their saving throw.
死亡之環Circle of Death
Spell level: Innate level: 6, Sorcerer/Wizard: 6
School: Necromancy
Descriptor(s): Death
Components: V, S
Range: Medium
Target/Area: Colossal
Duration: Instantaneous
Save: Fortitude Negates
Spell resistance: Yes
A wave of negative energy bursts from the target location. A number of enemy creatures equal to 1d4 per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected.
雲殺術Cloudkill
Spell level: Innate level: 5, Sorcerer/Wizard: 5
School: Necromancy
Components: V, S
Range: Long
Target/Area: Large
Duration: 6 seconds / 2 Levels
Save: Fortitude Special
Spell resistance: Yes
A billowing cloud of noxious vapours settles over the area. Its effects vary according to the Hit Dice of the affected creatures:
1-3 HD: 即死Instant death
4-6 HD: 強韌檢定通過或死Fortitude save or death; 1d4 points of Constitution damage if save is successful成功的受1d4體質傷害
Over 6 HD: 1d4 points of Constitution damage受1d4體質傷害
Victims inside the spell's area suffer the effects each round. Undead creatures are immune to this spell.
主題2:死亡之指Finger of Death
Spell level: Innate level: 7, Druid: 8, Sorcerer/Wizard: 7
School: Necromancy
Descriptor(s): Death
Components: V, S
Range: Short
Target/Area: Single
Duration: Instant
Save: Fortitude Partial
Phantasmal Killer
Spell level: Innate level: 4, Sorcerer/Wizard: 4, Other: Cleric with Death or Dream domain 4
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Components: V, S
Range: Medium
Target/Area: Single
Duration: Instantaneous
Save: Will and Fortitude
Spell resistance: Yes
You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage.
主題1:吸血盛宴Vampiric Feast
Classes: Cleric, Druid, Spirit Shaman, Wizard, Sorcerer, Warlock
Spellcraft Required: 24
School: Necromancy
Components: Verbal, Somatic
Range: Personal
Area of Effect / Target: Hostile creatures within 40 ft. of caster.
Duration: Instant
Save: Fortitude (DC+15)
Spell Resistance: Yes
When this spell is cast, you drink in the life force of enemies in the area of effect.
Creatures who succeed at a Fortitude save (DC +15) lose only half their remaining hit points, while those who fail their saving throw lose all their remaining hit points and are instantly slain. The total amount of damage done by this spell is then added to the caster』s hit point total. Moreover, the life-force of slain creatures coalesces as a Greater Shadow, which will attack any surviving enemies. Very powerful creatures are unaffected by this spell. You are only able to absorb sufficient hit points to return you to full health. Any remaining life force dissipates into the fabric of the Weave.
主題2:群體變雞術Mass Fowl
Classes: Bard, Druid, Spirit Shaman, Wizard, Sorcerer
Spellcraft Required: 24
School: Transmutation
Components: Verbal, Somatic
Range: Long
Area of Effect / Target: Hostile creatures within 40 ft. of caster.
Duration: Permanent
Save: Fortitude negates
Spell Resistance: Yes
This spell transforms hostile creatures of Medium-size or smaller in the area into chickens. Targets are allowed a Fortitude save (DC +15) to negate the effects of the spell. The transformation is permanent. Sufficiently powerful creatures are unaffected by this spell.
主題3:Entropic Husk
Classes: Druid, Spirit Shaman, Wizard, Sorcerer, Warlock
Spellcraft Required: 31
School: Conjuration
Components: Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature Touched
Duration: 20 rounds
Save: Will negates (DC+15)
Spell Resistance: No
You transform a single enemy into a vessel of pure chaos which randomly attacks all
nearby creatures.
You must succeed at a melee touch attack, and the target must fail at a Will saving throw (DC +15). If the target fails the saving throw, its soul is instantly annihilated, and its body is animated by primal entropy. For the duration of the spell, the creature becomes a juggernaut of destruction, gaining a +8 bonus to Strength and Constitution, and randomly attacking former allies and enemies alike. After 20 rounds, the entropic force animating the creature』s body burns itself out, and the creature collapses into dust.
主題4:天譴Damnation
Classes: Cleric, Warlock
Spellcraft Required: 32
School: Enchantment
Components: Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: Instant
Save: Will negates (DC+15)
Spell Resistance: Yes
You banish a single foe to the Hells, with no possibility of return. You must succeed at a melee touch attack. If the target fails the saving throw, it is dragged screaming into the Hells, to be tormented and ultimately devoured by fiends. Creatures that succeed at their saving throw are nonetheless exhausted from resisting so powerful an enchantment, and they are Dazed for 1d6+1 rounds.
主題2:召喚生物I-IX Summon Creature I-IX
School: Conjuration
Components: V, S
Range: Short
Target/Area: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell resistance: No
召喚生物法術一共9個,每級一個,召喚時間之類的施法特徵都一樣。
1-9級一次召喚:狼wolf,恐灌dire badger (Badgers ARE mean, especially in the footballfields! haha),恐狼dire wolf,恐野豬dire boar,影獒shadow mastiff,恐熊dire bear,巨型水元素huge elemental,高級水元素greater elemental,長老水元素elder elemental。
召喚物不隨等級陣營變化。還是那句話,都怕主題1里的那招。
主題3:召喚不死生物
對不死生物的召喚是召喚系列法術中的另一大門類,重要的法術有:
操縱屍體Animate Dead
Spell Information
Spell level: Innate level: 3, Cleric: 3, Sorcerer/Wizard: 4, Other: Cleric with Undeath domain 2
School: Necromancy
Descriptor(s): Evil
Components: V, S
Range: Short
Target/Area: Point
Duration: 1 hour/level
Save: None
Spell resistance: No
edit Description
注意,1.22版該類召喚又有更改,效果嘛,明顯變弱了。另外謝謝雷霆刀提醒,我幾乎忘了留心了。
• Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
• Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
• Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
主題4:位面約束系列
位面約束系列共3個法術。
次級位面約束Planar Binding, Lesser
Spell level: Innate level: 5, Sorcerer/Wizard: 5, Other: Cleric with Good domain 5
School: Conjuration
Components: V, S
Range: Short
Target/Area: Single or Point
Duration: 60 seconds / level
Save: Will negates
位面約束Planar Binding
Spell level: Innate level: 6, Sorcerer/Wizard: 6
School: Conjuration
Components: V, S
Range: Short
Target/Area: Single or Point
Duration: 1 Minute/Level
Save: Will (-2) Negates
Spell resistance: No
高級位面約束Planar Binding, Greater
Spell Information
Spell level: Innate level: 8, Sorcerer/Wizard: 8
School: Conjuration
Components: V, S
Range: Short
Target/Area: Single or Point
Duration: 60 seconds / level
Save: Will (-5) Negates
主題4:異界之門Gate
Spell level: Innate level: 9, Cleric: 9, Sorcerer/Wizard: 9
School: Conjuration
Components: V, S
Range: Medium
Target/Area: Point
Duration: 18 seconds + 6 seconds / level
Save: None
This powerful summoning spell opens a portal to the Lower Planes, calling forth a horned devil.
沒什麼說的,召喚角魔一個。
按說它應該可以釋法,可惜我沒見過。歡迎補充。
主題3:元素群Elemental Swarm(好吧我承認翻譯的很土,有更好聽翻譯的告訴我)
Spell level: Innate level: 9, Druid: 9
School: Conjuration
Descriptor(s): Air, Earth, Fire, Water
Components: V, S
Range: Medium
Target/Area: Point
Duration: 60 seconds / level
Save: None
You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.
This spell opens a portal to the lower planes and calls forth a Balor to assail your foes. If the Balor is slain, a second one is immediately summoned in its place. The strength of this conjuration is such that the Balor is bound to your will, and no protection from evil or similar protective spell needs to be cast.
Shadow Simulacrum reaches into the Plane of Shadow and creates a shadow duplicate of the creature touched by the caster. This shadow creature retains all the abilities of the original, but is created with only 3/4th the current hit points of the original and all memorized spells are lost. The simulacrum has 20% concealment and immunity to negative energy damage. Creatures with more than double the caster's level in hit dice are immune to this spell.
次級解除魔法Lesser Dispel Magic
Spell level : Innate level: 1, Bard: 1, Cleric: 2, Druid: 2, Sorcerer/Wizard: 2
School : Abjuration
Components : Verbal, Somatic
Range : Medium
Target/Area : Single or Colossal
Duration : Instant
Save : None
dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.
解除魔法Dispel Magic
Spell level : Innate level: 3, Bard: 3, Cleric: 3, Druid: 4, Paladin: 3, Sorcerer/Wizard: 3
School : Abjuration
Components : Verbal, Somatic
Range : Medium
Target/Area : Single or Colossal
Duration : Instant
Save : None
Dispel Magic attempts to strip all the magical effects on the target. If used on an area then it attempts to remove the most powerful spell of each creature. The dispel check is 1d20 + 1 per caster level (to a maximum of +10) versus 11 + spell effect's caster level.
高級解除魔法Greater Dispel Magic
Spell level : Innate level: 6, Bard: 5, Cleric: 6, Druid: 6, Sorcerer/Wizard: 6, Other: Magic domain 5
School : Abjuration
Components : Verbal, Somatic
Range : Medium
Target/Area : Single or Colossal
Duration : Instant
Save : None
Attempts to strip all the magical effects on the target. If used on an area then it attempts to remove the most powerful spell of each creature. The dispel check is 1d20 + 1 per caster level (to a maximum of +15) versus 11 + spell effect's caster level.
解除魔法之牆Wall of Dispel Magic
Spell level : Innate level: 5, Cleric: 5, Sorcerer/Wizard: 5
School : Abjuration
Components : Verbal
Range : Short
Target/Area : A straight wall 10-ft. by 1-ft.
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : None
Spell resistance : No
效果基本同解除魔法,唯一的區別是:是面牆。
高級解除魔法之牆Wall of Greater Dispel Magic
Spell level : Innate level: 8, Cleric: 8, Sorcerer/Wizard: 8
School : Abjuration
Components : Verbal
Range : Short
Target/Area : A straight wall 10-ft. by 1-ft.
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : None
Spell resistance : No
高級解除魔法的牆體版。
主題3:魔法破壞系列
"魔法破壞系列"有2個級別的法術,但是差異不在解除的魔法等級上,而在於削去法術的個數。
次級魔法破壞Lesser Spell Breach
Spell level : Innate level: 4, Sorcerer/Wizard: 4
School : Abjuration
Components : Verbal, Somatic
Range : Medium
Target/Area : Single
Duration : Special
Save : None
削去最多2個魔法,並且降低對手3 SR/10輪。
高級魔法破壞Greater Spell Breach
Spell level : Innate level: 6, Sorcerer/Wizard: 6
School : Abjuration
Components : Verbal, Somatic
Range : Medium
Target/Area : Single
Duration : Instant
Save : None
主題4:魔鄧肯裂解術Mordenkainen's Disjunction
Spell level : Innate level: 9, Sorcerer/Wizard: 9
School : Abjuration
Components : Verbal
Range : Medium
Target/Area : Single or Colossal
Duration : Instantaneous
Save : None
Spell resistance : No
Mordenkainen's Disjunction attempts to dispel and strip magical effects from a target creature or a group in an area.
The single target effect means that the caster will first breach the target of up to 6 protections. (See a Breach spell for a list). It will also lower the targets spell resistance by 10 for 60 seconds.
Then, the caster attempts to dispel all spells on the target creature, with a dispel check of 1d20 + 1 per caster level (no caster level limit) against DC of 11 + the spell effect's caster level.
The group effect will attempt to dispel any area of effect spells in the area, and will breach all targets in the area of up to 2 protections while also lowering the targets spell resistance by 10 for 60 seconds.
Then, the caster attempts to dispel the single best spell effect on the target creature, with a dispel check of 1d20 + 1 per caster level (no caster level limit) against DC of 11 + the spell effect's caster level.
Note: The dispel effect takes place between a random time, 0.1 to 0.3 seconds, after the target is affected by the spell breach effect.