Games are shifting towards a kind of Maplestory M Mesos


Games are shifting towards a kind of Maplestory M Mesos service model, continuously feeding content for the game. Will that be the situation for MapleStory 2? We've got pretty much our roadmap all planned out to Q1 2019 for today. It will be like MapleStory when I was working on the game where we're planning six, seven months ahead. Otherwise, we could not receive any localized stuff or optimizations during our service. We're doing that for MapleStory 2. In MapleStory that was original, some people felt that progression was slow, so they'd go on private servers to speed things up. How do you really feel about the development system and also the tweaks you've made this time around?

In general, the level progression is actually fast. Really quickly. So getting to level fifty will take. But the gap there is MapleStory 2 includes. Once you finish all of the epic quests in the story, you truly reach max level.But the thing is we've got multiple courses, and the main narrative is shared among all the classes. Players who actually worked on their first one [personality ], we don't want them to go through another exact same story for all the classes. We're creating various ways to level up. XP is dispersed to all these, whatever you would like to do.

Can you speak to the localization procedure? When you consider localization, interpretations of idioms that are certain in various languages and you tend to consider receiving around phrases and dialog sequences in RPGs. But for buy Maplestory mobile mesos, what would be the challenges? Is it heavy on dialogue, or is it mostly in design?